TRACE Model 2014
(Trust Result Action @ collaborative execution)
Towards Global Citizenship
Education
Kasim Noah
We are already overwork.
Our most effective staff are even overworked. The only way to make these
changes is through the addition of more resources??? So what - Be a multiplier (liz wiseman et.al)
1.T- Trusted Brand: (Believe in Brand Image) Fit for a race
History: Trace our history, our personnel, our product. Keep the history alive.
Kaji sejarah sekolah dan buat graf perkembangan sekolah???
Trust: Communication, 93% Non Verbal Communication
(38% Vocal tones 55% Facial Expression).
Brand: Strong Brand that people trust, consistencies. Brand management (Paul Temporal)
Image: Built your Image. Penampilan, Perawakan dan persembahan
Hati besar sedikit
Wajah ceria sedikit
Perangai molek sedikit
Jiwa patriotik sedikit
Amal tambah sedikit
The gatekeeper Vs a talent finder,
Hoards resources and underutilizes talent VS attracts
talented people and uses them at their highest point of contribution. The talent finder scout
out divers intelligence, Find people native genius and utilize people at their
fullest.
Attracts talented people
& uses them at their highest point of contribution.
The game: Name the genius(Identify
the native genius of each person on your team). Supersize it (Give some a job
that is a size too big)
To have a character: Adakah kita masih relevan ?????
2.R- Ambitious Result: (Ambitious, Visual and
Target oriented result.)
Crossing the finish line.
Ambitious: Strong Implementation (KPPM). Perubahan Mapan Rapid Change. (KSN), Impak yang tinggi (KSN), To guides senior leaders on using their intelligence to make everyone around them smatter and more capable.
Visual : Insaniah, kemenjadian, Aspirasi murid (PPPM) Wawasan tinggi.
Target: Ambitious enough. Make a historical result. Stretchable target,
Result: Goal seekers (MLI). To unlock their potential to become more successful.
Target jauh sedikit
Alasan kurang sedikit
Penghasilan tinggi sedikit
Champion ramai sedikit
To Continually
push the boundries of student excellent: Apakah standard kita ???
The know it all Vs the
challenger
Gives
directives that showcase how much their know Vs defines an opportunity that
courses people to stretch. The challenger ask
provocative question to guide discovery, lay down a challenge and generate
belief in what’s possible. Defines an opportunity that
course people to stretch.
The Game: Extreme Question, Lay a
concrete challenge,
3.A – Speed Action: Quick/speed, practice/habits: Running the race.
Speed: Selekoh akhir wawasan 2020. Negara maju 2020 dari 10K/2014 kepada 15K/2020 bermakna 5K dalam 7 tahun. Korea Selatan 20K 2014-30K 2018 bermakna 10K dalam 5 tahun. Speed action,
Action: Specific action, specific habits. Sikit-sikit, 10 gears bicycle. Specific time target. Time bound, Make a quick decision (Gosn @ Nisan) , Strong Implementation.
Practice/Habit: 95% of habits, ,Good habit (Charles Duhig), Expected behavior,
Practice/Habit: 95% of habits, ,Good habit (Charles Duhig), Expected behavior,
Pergerakan cepat sedikit
Tindakan tulis sedikit
Implimentasi kemas sedikit
Pemikiran cergas sedikit
Great educators do this
instinctively sending students home everyday knowing that they have been
challenged and they are smart.
To
Create: Adakah kita masih berfungsi?????
The tyrant Vs the liberator
Creates a tense environment
that suppresses people’s thinking and capability Vs creates an intense
environment that requires people’s best thinking and work. The liberator offer choice and space for other to contribute, Demand
people best work and generate rapid learning cycle. Creates an intense
environment that requires people’s best thinking and work.
The Game: Play fewer chips, Make
space for mistake, Talk up your mistake, Free to think.
4.C- Collaboration and Partnership.
Becoming a community builder
Collaboration: Buy in. Keterbukaan.
Musyawarah, Kekitaan. Penjawat awam dan NGO. Ice Berg. Consensus.
Partnership: Every
body committed to the task.
Multiplier: Our Partners are our success story. The diminishers is
a micromanager but the multiplier is an investor. Multipliers increase intelligence in
people and in organization. People actually get smatter and more capable around
them.
Global Skill: Persuasion, negotiation and Response to crisis . If you can gain awareness of your assumption, you can build trust
and take your team beyond cooperating on a task to true creative collaboration
(M.W. Morris @Harvard)
Pasukan ramai sedikit
Ilmu kongsi sedikit
Mulut manis sedikit
Muafakat kerapkan sedikit
To
Collaborate: Adakah kita mempunyai rakan????
The decision maker Vs the community builder
Makes centralized abrupt decisions that confuse the
organization Vs drives sound decisions by constructing debate and decision
making forum. The community builder frame the issue, spark debate and drive
a transparent decision. Drives sound decision by constructing decision making
forum.
The game: Make a
debat.,
5.E - Rapid Execution: Grow into new responsibility
Rapid: Perlaksanaan
Pantas Impak dapat dirasai dalam masa yang singkat.(KSN)
Execution: Strong Implementation /Rapid Execution (KPPM)–
PPM
in Action. Segera betul tepat. Vigorous.
Adrenalin.
Kajian: Turun
Padang buat Kajian. Pemantauan, Checkpoin pergerakan dari A ke B
Curious: Lets everybody wonders.
Pantau banyak sedikit
Kaji luas sedikit
Dasar faham sedikit
Impak terasa sedikit
Rising a stars (Boris @ Harvard) . Be a champion our
champion. Establish Wall of fame. Portablity in leadership.
To
lift other in the system: Adakah kita melahirkan Champion????
Educational leaders who are multiplier extend that some logic
and conviction to the colleagues. Multipliers leverage their resources; school
system can get 2X more from their resources by turning their most intelligent
resources into intelligence multipliers.
people are
smart
Intelligence
is dynamic
Curiosity
sparks intelligence
Istiqamah:
Menjaga hati
sangat sukar
Berhati hati
sebelum mati
Sakit
mati pedih membakar
Berusaha
terus membaiki diri.
The micro manager Vs the investor
Drives result through their personal
environment Vs Gives the people ownership for results and invest in their
success. The investor give others ownership,
provide backup and hold people accountable. Gives other people ownership for
results and invest in their success.
The game: 51% of vote, Gives
it back,
2012 UNESCO Report on Malaysian Education: Legal and policy Framework:
1. To Increase the participation of
Preschool age (4+ and 5+) children and improve the quality of the system by
making all government and private preschools part of the national education
system.
2. To ensure that every child acquire basic literacy and
numeracy
after three years of primary education by the year 2012.
3. To create high performing schools with ethos, character and unique identity
witch continually push the boundaries of student excellence and lift the
performance of other school in the system.
4. To develop a new performance base assessment to evaluate principle and
head teachers with meaningful rewards and consequences for both top and bottom
performers respectively.
GROW MODEL (2008)
G: Goal setting: TOWARDS 2020
Lay down a challenge From
Mac 2014
10 hours 0.4166 days (1
day) expected understanding
100 hours 4.1666 days (1
week) expected information
300 hours 12.4999 days (2 weeks) expected blue print
1,000 hours 41.66 days (1
month) expected output
3,000 hours 124.99 days 4.16 month (every 3 months) expected short win outcome,
10,000 hours 416.66 days 13.88 month 1.157 years (1 year) expected impact
30,000 hours 1249.99 days 41 month 3.416 years (3 years) expected celebration
60,000 hours 2500 days 83.33 month 6.944 years (6 years) expected greatness.
R: Reality checking: Trace a champion and establish the wall of
fame.
Sektoral trace
unit mengikut fungsi dan personel . Ada
produk.
Demografi trace
sekolah mengikut plan implimentasi. Ada
showcase.
Organization trace individu
mengikut kepakaran. Ada champion.
O: Option Exploration:
Partnership. Multiplier effect (Elise Foster).
W: Will: Vigorous and Ambitious, The iceberg, Generate belief in what
is possible.
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